

If you have not already done so, set Poker Face: Vergen as your active quest and play those last two matches to close that one out, and pick your Meteorite reward and get the mini-tute on that type of ore as a result. Instead carefully head back along the path down and work your way back to the Inn, where you can finally arm wrestle with Yarpen, Zigrin, and Sheldon, completing the side-quest Bring it On: Vergen. Once you have the plants and have sealed all three openings, head to the Alderman's house by following the marker and you collect your reward, as well as some interesting information.Īs you are leaving his house DO NOT head up the stairs to Phillipa's house, because that will trigger a story split that will cause one of your current quests to fail. When you enter the mines you will obtain keys and journal entries from three different bodies found as you explore, and you will trigger the quest "Hey, Works on in the Mines!"Ĭompleting that new quest requires you to seal up the three openings to the ancient caves from which the monsters are emerging, and is easily accomplished as you work your way to the bottom of the mine and obtain the plants. This side-tracks us for a bit as we agree to go into the mines with them to solve the issue of what is killing miners that caused the Alderman to close the mine, and to obtain the poison plant that is at the lowest level that will help in finding a cure for Saskia. Having picked up some levels and advanced several quests it is time to head back to town and work on wrapping up the side-quests that we have outstanding, so first thing we should do is set the Bring it On quest as our active and then arm wrestle with Yarpen, Zigrin, and Sheldon to finish that off,īut when we reach their table at the Inn and try to talk to them about arm wrestling it triggers a conversation that advances the quest Subterranean Life! If I were you I would try it the first couple of times and when you don't get four of a kind within the first ten attempts, go back to the "normal" way of throwing the dices.Iorveth's Path - Act II: Continuing with Side-Quests I tried it myself and still had no luck after about twenty tries. Mind you that many people say this specific method didn't work for them and that it's totally luck based. There also is a youtube video which show you a way to increase your chance to get five of a kind, with a little trick. Really hope you have more luck than I had. Took me over an hour and several reloads to get it eventually. I did this early on in the first act in Flotsam after witnessing some events on the townsquare, and I had about 300 gold to try it with. So take a good look before you select which dice to roll again. This was posted in the comments by NeXuS23.Īlso the five and the six look a lot a like.

So go after this achievement as soon as possible.Įdit: apparantly when you throw 5 of a kind with your first throw and your opponent quits, you will not get the achievement. Last: Winning games will be hard on the later stages of the game, as most opponents will quit, after you've thrown three of a kind. 1 the monk in the basement of the inn in Flotsam. In the prologue the soldier in the camp.Ģ. According to the comments there are some opponents who rarely quit after you've thrown three of a kind.ġ. Third: Some of your opponents quit when you've thrown three of a kind with your first attempt. After your first throw you can select the dices which you want to throw again with and hope you get lucky this time. So you don't need to get five of a kind in a single throw. Second I got the achievement after throwing the selected dices a 2nd time. With that in mind I have some little tips for getting this achievement.įirst make a save before you're trying to get this, so you can reload it when you either run out of money or when it's costing you too much and start all over. It can take you five minutes, but also five hours. As you probably already have guessed this achievement is completely based on luck.
